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		<h1>[name]</h1>

		<div class="desc">
			A loader for loading an [page:Image].

			This uses the [page:FileLoader] internally for loading files, and is used internally by the
			[page:CubeTextureLoader], [page:ObjectLoader] and [page:TextureLoader].
		</div>

		<h2>Example</h2>

		<div>
			[example:webgl_loader_obj WebGL / loader / obj]<br />
			[example:webgl_shaders_ocean WebGL / shaders / ocean]
		</div>

		<code>
		// instantiate a loader
		var loader = new THREE.ImageLoader();

		// load a image resource
		loader.load(
			// resource URL
			'textures/skyboxsun25degtest.png',
			// Function when resource is loaded
			function ( image ) {
				// do something with it

				// like drawing a part of it on a canvas
				var canvas = document.createElement( 'canvas' );
				var context = canvas.getContext( '2d' );
				context.drawImage( image, 100, 100 );
			},
			// Function called when download progresses
			function ( xhr ) {
				console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
			},
			// Function called when download errors
			function ( xhr ) {
				console.log( 'An error happened' );
			}
		);
		</code>


		<h2>Constructor</h2>

		<h3>[name]( [page:LoadingManager manager] )</h3>
		<div>
		[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />

		Creates a new [name].
		</div>

		<h2>Properties</h2>

		<h3>[property:String crossOrigin]</h3>
		<div>
		If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
	 attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.
		</div>

		<h3>[property:LoadingManager manager]</h3>
		<div>
			The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
		</div>

		<h3>[property:String path]</h3>
		<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>

		<h3>[property:String withCredentials]</h3>
		<div>
			Whether the XMLHttpRequest uses credentials - see [page:.setWithCredentials].
			Default is *undefined*.
		</div>

		<h2>Methods</h2>

		<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
		<div>
		[page:String url] — the path or URL to the file. This can also be a
			[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
		[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
		[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
		[page:Function onError] — Will be called when load errors.<br />
		</div>
		<div>
		Begin loading from url and return the [page:Image image] object that will contain the data.
		</div>

		<h3>[method:null setCrossOrigin]( [page:String value] )</h3>
		<div>Set the [page:.crossOrigin] attribute.</div>

		<h3>[method:FileLoader setPath]( [page:String path] )</h3>
		<div>
			Set the base path or URL from which to load files. This can be useful if
			you are loading many models from the same directory.
		</div>

		<h3>[method:FileLoader setWithCredentials]( [page:Boolean value] )</h3>
		Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or
		TLS client certificates. See
		[link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].<br />
		Note that this has no effect if you are loading files locally or from the same domain.
		<div>

		<h2>Source</h2>

		[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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